Kaedim
your models are your ip — as long as you keep paying.
strong polygon control and format coverage, with an ownership clause tied to an active subscription and a pricing page that doesn't load.
the polygon budgeting is the most explicit here: the prototype tier goes up to 300,000 polygons within 5%, and the game-ready pipeline sculpts up to two million. six export formats including usd. it's a human-in-the-loop service rather than pure generation, which is why turnaround and quality differ from the diffusion tools.
the ownership language is the thing to weigh. kaedim's faq, citing its terms, says 'all 3d models that users create with kaedim are the users' ip, given that you are subscribed to one of our plans'. that conditional is doing real work, and nothing we could find addresses what happens to assets you've already made if you stop subscribing. for a studio shipping a game that outlives its tool subscriptions, that's a question worth resolving in writing before committing.
the description above is ours, condensed from the ranking. pricing moves — check it on the vendor's own page before you rely on it.
- category
- ai 3d generation models
- pricing
- unverified
- website
- docs.kaedim3d.com
strong polygon control and format coverage, with an ownership clause tied to an active subscription and a pricing page that doesn't load.
we researched this category against vendors' own pricing pages and licence files. that is where this line comes from — not from the vendor, and not from anything they paid for.